To End All Wars

 Date:    ·  Client: Slitherine Games & AGEOD France



Principal menu, the work had be to agile, for that i made a matte painting with 3d elements and photographs. Finally they did not use it.

Principal UI, Re-design to the all old UI, the new has most “flow” and this is appropriate for  WWI.

The map, was a complicated hard work, because have a big level of detail, have a 3 cycle times, Winter, spring and  summer.

Some elements, the cities have diferents states of  evolution, they are made in 3D.